The Quiet Comeback Of Point-And-Tap Adventures
I didn't expect Hollow Lantern to stick with me, but a week later I'm still thinking about its foggy little village. Point-and-tap adventures feel built for phones, and more of them are showing up again.
The whole genre runs on attention. You tap to look, tap to move, and the puzzle is usually just noticing something the designer left for you. No reflexes, no stress, which is rare and welcome.
On a touchscreen this is almost perfect. Your finger is the cursor, the world is right there, and a quiet game plays beautifully with headphones in a dark room.
If you've only known mobile gaming as loud and twitchy, try something slow like this. It's a reminder that a game can just be a place you enjoy being.
